Gold Award - $3000
Moving Image Award - $1000
Still Image Award - $1000
VR/AR Award - $1000
3D/Sculpture Award - $1000
Interactive Award - $1000
Web-Based Award - $1000
People's Choice Award - $250
Founder's Award - $750
2017 Call for Entries Opening Soon
The Lumen Prize's 6th international call for entries will open on March 22.
Deadline: June 1, 2017
The competition offers a total prize fund of $10,500, plus inclusion in Lumen’s annual programme of exhibitions and events which take place around the world. This year's categories include Interactive, Web-based, Moving Image, Virtual Reality/Augmented Reality and 3D/Sculpture. A full list of this year's prizes can be found here.
Entries will be reviewed by a jury panel including Doug Dodds (Senior Curator, Victoria & Albert Museum, London), Foteini Aravani (Digital Curator, Museum of London), Michael Takeo Magruder (artist), Tessa Jackson (independent curator and consultant), Weiwei Wang (Curator, Museum of Contemporary Art, Shanghai) and Bruce Wands (Chair Emeritus, School of Visual Arts, New York).
The closing date for entries is 1 June 2017 at 11:59 GMT; the winners will be announced on September 21st in London.
In 2016 the Gold Award was presented to the Italian duo Fabio Giampietro and Alessio de Vecchi for Hyperplanes of Simultaneity, a virtual reality experience which transformed the traditional canvas into a 360° cityscape. Previous shortlisted artists and recipients of The Lumen Prize have gone on to achieve success around the world including the British artist Andy Lomas, whose 2014 winning work Cellular Forms is now in the collection of the V&A; Alexandra Handal, winner of the 2014 People’s Choice Gold Award, whose web-based Dream Homes Property Consultants has recently been acquired by the Museum of Contemporary Art, Denmark; and Michael Takeo Magruder, recipient of the 2015 Immersive Environments Award, is currently artist-in-residence at The British Library.
Now in its 6th year, The Lumen Prize has awarded over $40,000 in prize money and is committed to supporting and widening the opportunities for artists working with technology.